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Available for Game Dev & Systems Engineering Roles

Shoaib Khan Game Developer

Gameplay, LiveOps & Performance Engineering

Game developer with 5 years of professional and independent experience across Cocos Creator/TypeScript, Unity/C#, mobile, HTML5/WebGL, and XR. I own released games and live-service features, combining gameplay engineering with performance optimization, Android SDK development, and delivery automation.

Explore Shipped Games 🕹️
⭐

1.3B+

Reported Plays

Global distribution hits

🚀

5 Yrs

Experience

Unity, HTML5, Mobile & XR

👥

200+

Games Optimized

11% average repeat-load gain

📈

+56%

Playtime Growth

Analytics-driven LiveOps

PRODUCTION SYSTEMS & SPECIALIZATIONS

Tactile Game Feel + Enterprise Scale

Connecting physics systems and juicy player feedback with automated build pipelines, custom Unity Editor extensions, and backend WebSocket state sync.

Unity 3D & Custom Editor Tooling

Unity · C# · Editor Tools

Built modular Unity Editor SDK bridge tools for one-click store reconfiguration and 3D level object scattering.

Flagship 3D Chef Tycoon & AI

Customer AI · LiveOps · 4.5M+

Owned 3D simulation game end-to-end: customer AI behaviors, real-time WebSocket state, and economy balancing.

Mass Scale Casual Hits & XR

1.2B+ Plays · Oculus Quest · PWA

Developed Fruity Fiesta from a supplied prototype (1.2B+ plays), built Rollout (114M+ plays), and created Oculus Quest training modules.

Production Shipped & ProvenBased in New Delhi · Remote Ready

Featured Games & Productions 🎮

Explore playable casual mega-hits, high-speed 3D runners, mobile releases, and XR experiments.

SHOWING 8 OF 8 GAMES
4.5M+ Plays
Chef Tycoon cover art

Flagship 3D Restaurant Simulation

Chef Tycoon

Owned Gamezop's flagship 3D simulation game end-to-end: customer AI systems, live operations, gameplay systems, progression, economy balancing, and monetization.

Cocos3DCustomer AILive OpsWebSocketEconomy Balancing
🕹️ Play Game
1.2B+ Plays
Fruity Fiesta cover art

1.2B+ Plays Casual Phenomenon

Fruity Fiesta

Owned end-to-end development from a supplied single-scene gameplay prototype: menus, additional scenes, abilities, gameplay changes, reskinning, and SDK integrations. Reached 1.2B+ plays.

Phaser 3ReskinningMonetizationAnalyticsOptimization
🕹️ Play Game
114M+ Plays
Rollout cover art

114M+ Plays High-Speed Runner

Rollout

Production 3D arcade runner ranked top 10 among 300+ titles, reaching 114M+ plays with tight obstacle curve tuning.

Cocos3DGameplay TuningObstacle Tuning60 FPS Profiling
🕹️ Play Game
9M+ Plays
Sudoku Classic cover art

9M+ Plays Algorithmic PWA

Sudoku Classic

Algorithm-driven PWA with heuristic/backtracking puzzle generation, responsive UI, offline support, and caching.

Phaser 3Backtracking AlgorithmPWA CachingResponsive UI
🕹️ Play Game
on 6 platforms
Knife Slice 3D cover art
Knife Slice 3D hover preview

Multi-Platform Unity Release & Tooling

Knife Slice 3D

Independent Unity game released on Android and 6 distribution platforms with custom Unity Editor SDK bridge tooling, AdMob, IAP, and localization.

UnityC#Custom Editor ToolingAndroidAdMob & IAPLocalization
📱 Google Play
5.0 Play rating
Firecracker Simulator AR cover art

Independent AR Simulation

Firecracker Simulator AR

Independent AR simulation featuring interactive controls, phone-as-lighter mechanics, visual effects, AdMob, IAP, and localization.

UnityARCoreVisual EffectsAdMob & IAPLocalization
📱 Google Play
30K+ downloads
Blocks Tower AR cover art
Blocks Tower AR hover preview

Independent 3D AR Stacking Game

Blocks Tower AR

Independent 3D AR stacking game with physics interactions, local multiplayer, and 30K+ downloads on Google Play.

UnityARCorePhysics InteractionsLocal Multiplayer
📱 Google Play
Oculus Quest VR
Smart Marine VR Modules cover art

VR Training Simulation

Smart Marine VR Modules

Unity-based VR training simulations for Oculus Quest featuring interactive PID controller, pressure understanding, and fire safety training modules.

UnityC#Oculus QuestPID ControllerVR Safety

Deep Dive: Chef Tycoon 🎮

Interactive breakdown, engine architecture, and behind-the-scenes engineering for the selected title.

4.5M+ PlaysEngine: Cocos3D
Flagship 3D Restaurant Simulation4.5M+ Plays

Chef Tycoon

Chef Tycoon represents complete engineering ownership of Gamezop's flagship 3D simulation title. Features intelligent customer AI behaviors, real-time WebSocket and REST dynamic balancing, and analytics-driven live operations that boosted average playtime by 56% and reduced churn by 25%.

Owned Gamezop's flagship 3D simulation game end-to-end: customer AI systems, live operations, gameplay systems, progression, economy balancing, and monetization.

Professional Experience & Impact 🚀

5 years of engineering production games, real-time architectures, live operations, custom Unity tooling, and multi-platform publishing.

Full-Time2022 - Present

Game Developer

@ Gamezop

Core Engineering

200+

Games Optimized

+56%

Avg Playtime Boost

-25%

Churn Reduction

500+

Bugs Resolved

Key Responsibilities & Shipped Achievements:

  • Built and shipped production games end-to-end covering gameplay systems, UI, progression, monetization, optimization, and release workflows.
  • Developed games and live-service features within Gamezop's 300+ game portfolio.
  • Owned Chef Tycoon, Gamezop's flagship 3D simulation game, including customer AI systems, gameplay systems, progression, economy balancing, monetization, and live operations.
  • Implemented analytics-driven live ops actions and gameplay balancing based on player behavior data, increasing average playtime by 56% and reducing churn by 25%.
  • Developed real-time systems using WebSocket and REST APIs for live updates, synchronization, and dynamic balancing.
  • Architected repeat-load optimization across 200+ games using GitHub Actions and service-worker injection with no per-game source changes: 11% average improvement across sampled titles, up to 40%.
  • Developed Android AdTech mediation SDK integrating AdMob with Gamezop's advertising platform.
  • Published SDK packages through GitHub and Maven Central with integration documentation; worked with Bosch, LG, and other platform partners on SDK changes and implementation troubleshooting.
  • Resolved 500+ bugs across 60+ production games and mentored 5 junior developers.

Technologies & Domain Expertise

UnityCocos CreatorPhaserC#TypeScriptWebSocketService WorkersAndroid SDKMaven Central

Technical Skills & Systems Architecture ⚡

Categorized technical competencies, Unity tooling, live operations, and distributed architecture refined across 5 years of production game engineering.

🎮5 Skills

Game Engines

Production experience across 3D, 2D, and web game engines.

UnityCocos CreatorPhaserCreateJSConstruct 2 & 3
💻3 Skills

Programming

Object-oriented, asynchronous, and reactive languages for systems.

C#TypeScriptJavaScript
⚡5 Skills

Unity Development

Deep engine scripting, physics, profiling, and memory management.

Gameplay ProgrammingEditor ScriptingPhysics SystemsPerformance ProfilingMemory Optimization
📊6 Skills

Game Systems

Player retention loops, economy balancing, live ops, and monetization.

Live OpsAnalyticsRetention OptimizationEconomy BalancingProgression SystemsMonetization Systems
🛠️6 Skills

Tooling & Build Systems

Automation tools, AI systems, and custom editor extensions.

AI SystemsAI-Assisted DevelopmentContent Automation PipelinesCustom Unity Editor ToolsBuild PipelinesMulti-SDK Platform Automation
🌐5 Skills

Platform & Backend

Real-time state sync, network protocols, and offline web architecture.

WebSocketREST APIsService WorkersPWAReal-Time Synchronization
📱6 Skills

Mobile & SDK

Native libraries, mediation adapters, publishing, and payments.

Android SDKAAR LibrariesAdMob MediationIAPLocalizationMaven Central Publishing
⚙️5 Skills

Tools & Workflow

Continuous integration, source control, and agile team delivery.

GitGitHub ActionsMavenJiraAgile Development

Engineering Philosophy & Background 🕹️

Connecting engaging player feel with robust systems, AI behaviors, custom developer tooling, and enterprise distribution.

PROFILE & BACKGROUND

Over the past 5 years, I have specialized as a Game Developer and Systems Engineer building games across Unity, HTML5, Mobile, and XR platforms. At Gamezop, I support a portfolio of 300+ games and have owned flagship 3D titles and platform tooling.

My engineering spans the full spectrum of production: from writing responsive player controls, AI customer systems, and 3D physics, to architecting service-worker cache rollouts supporting 200+ games, developing Android AdTech mediation SDKs published to Maven Central, and building custom Unity Editor tools that speed up level design and multi-store publishing.

UnityC#Cocos CreatorPhaserCustomer AIEditor ScriptingLiveOpsWebSocketsAndroid SDKOculus Quest
⭐

1.3B+

Reported Plays

👥

200+

Games Optimized

🛠️

500+

Bugs Resolved

⚡

+56%

Avg Playtime

EDUCATION & CREDENTIALS

B.Tech in Computer Science and Engineering (CSE)

Delhi Technical Campus

2018 - 2022

Foundational coursework in computer science, algorithms, 3D computer graphics, and software engineering.

Certifications & Industry Programs

Game EngineeringSep 2021

Software Engineering Virtual Experience Program

Electronic Arts (Forage)

AI SystemsApr 2021

Introduction to Machine Learning

Duke University

Unity 3D & C#Jan 2021

Learn C# and Make a Video Game in Unity

Udemy

Deep LearningJun 2021

Neural Networks and Deep Learning

Coursera

Spoken Languages

English:Professional Working / Fluent
Hindi:Native / Bilingual
Arabic:Elementary
01 // UNITY 3D & CUSTOM EDITOR TOOLS🎮

Gameplay Programming & Editor Scripting

Engineered tactile knife-flipping physics, block balance simulations, and custom Unity Editor tools (modular SDK bridge tool for one-click store switching and 3D level object scattering tools).

Unity 3DC#Editor ScriptingMulti-SDK Tools3D Physics
02 // 3D SIMULATION & AI SYSTEMS👨‍🍳

Customer AI, Progression & Economy Balancing

Owned Chef Tycoon (Gamezop's flagship 3D simulation title). Engineered customer AI systems, kitchen queues, and live economy balancing with real-time WebSocket and REST API synchronization.

Customer AICocos3DEconomy BalancingWebSocketsLiveOps
03 // XR SIMULATION & SPATIAL INTERACTION🥽

Oculus Quest VR & ARCore Applications

Developed Unity-based VR training simulations for Oculus Quest (interactive PID controller, pressure understanding, fire safety). Built mobile AR titles with phone-as-lighter interaction.

Oculus QuestUnity XRPID ControllerARCoreVFX
04 // SCALE ARCHITECTURE & LIVEOPS🌐

Analytics Balancing, Service Workers & SDKs

Implemented analytics-driven live ops increasing playtime by 56% and reducing churn by 25%. Architected reusable service-worker caching for 200+ games and published Android AdTech mediation SDKs.

LiveOps (+56% Playtime)Service Workers (200+ Games)Android SDKMaven Central

References & Official Distribution 🏆

Official distribution links. Play counts are reported snapshots and may differ from current listings.

Let's Build Something Great Together 🚀

Always open for game development roles, systems engineering, live product launches, and technical collaborations.

Ready to Level Up Your Next Game?

Whether you're developing high-scale casual titles, 3D mobile games in Unity/Cocos, or exploring XR training worlds, I'd love to connect. Reach out via email, phone, or LinkedIn.

Fast Response Guaranteed · Based in GMT+5:30 (Worldwide Remote)