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Flagship 3D Restaurant Simulation
Chef Tycoon
Owned Gamezop's flagship 3D simulation game end-to-end: customer AI systems, live operations, gameplay systems, progression, economy balancing, and monetization.
Gameplay, LiveOps & Performance Engineering
Game developer with 5 years of professional and independent experience across Cocos Creator/TypeScript, Unity/C#, mobile, HTML5/WebGL, and XR. I own released games and live-service features, combining gameplay engineering with performance optimization, Android SDK development, and delivery automation.
1.3B+
Reported Plays
Global distribution hits
5 Yrs
Experience
Unity, HTML5, Mobile & XR
200+
Games Optimized
11% average repeat-load gain
+56%
Playtime Growth
Analytics-driven LiveOps
PRODUCTION SYSTEMS & SPECIALIZATIONS
Connecting physics systems and juicy player feedback with automated build pipelines, custom Unity Editor extensions, and backend WebSocket state sync.
Unity 3D & Custom Editor Tooling
Unity · C# · Editor ToolsBuilt modular Unity Editor SDK bridge tools for one-click store reconfiguration and 3D level object scattering.
Flagship 3D Chef Tycoon & AI
Customer AI · LiveOps · 4.5M+Owned 3D simulation game end-to-end: customer AI behaviors, real-time WebSocket state, and economy balancing.
Mass Scale Casual Hits & XR
1.2B+ Plays · Oculus Quest · PWADeveloped Fruity Fiesta from a supplied prototype (1.2B+ plays), built Rollout (114M+ plays), and created Oculus Quest training modules.
Explore playable casual mega-hits, high-speed 3D runners, mobile releases, and XR experiments.
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Flagship 3D Restaurant Simulation
Owned Gamezop's flagship 3D simulation game end-to-end: customer AI systems, live operations, gameplay systems, progression, economy balancing, and monetization.

1.2B+ Plays Casual Phenomenon
Owned end-to-end development from a supplied single-scene gameplay prototype: menus, additional scenes, abilities, gameplay changes, reskinning, and SDK integrations. Reached 1.2B+ plays.

114M+ Plays High-Speed Runner
Production 3D arcade runner ranked top 10 among 300+ titles, reaching 114M+ plays with tight obstacle curve tuning.

9M+ Plays Algorithmic PWA
Algorithm-driven PWA with heuristic/backtracking puzzle generation, responsive UI, offline support, and caching.

Multi-Platform Unity Release & Tooling
Independent Unity game released on Android and 6 distribution platforms with custom Unity Editor SDK bridge tooling, AdMob, IAP, and localization.

Independent AR Simulation
Independent AR simulation featuring interactive controls, phone-as-lighter mechanics, visual effects, AdMob, IAP, and localization.


Independent 3D AR Stacking Game
Independent 3D AR stacking game with physics interactions, local multiplayer, and 30K+ downloads on Google Play.

VR Training Simulation
Unity-based VR training simulations for Oculus Quest featuring interactive PID controller, pressure understanding, and fire safety training modules.
Interactive breakdown, engine architecture, and behind-the-scenes engineering for the selected title.
Chef Tycoon represents complete engineering ownership of Gamezop's flagship 3D simulation title. Features intelligent customer AI behaviors, real-time WebSocket and REST dynamic balancing, and analytics-driven live operations that boosted average playtime by 56% and reduced churn by 25%.
Owned Gamezop's flagship 3D simulation game end-to-end: customer AI systems, live operations, gameplay systems, progression, economy balancing, and monetization.
5 years of engineering production games, real-time architectures, live operations, custom Unity tooling, and multi-platform publishing.
@ Gamezop
200+
Games Optimized
+56%
Avg Playtime Boost
-25%
Churn Reduction
500+
Bugs Resolved
Key Responsibilities & Shipped Achievements:
Technologies & Domain Expertise
@ Side Projects
6 Platforms
Stores Distributed
End-to-End
AI Video Pipeline
5.0 ★
Play Rating
30K+
Downloads
Key Responsibilities & Shipped Achievements:
Technologies & Domain Expertise
@ Smart Marine
Oculus Quest
Target Device
PID, Pressure, Safety
Modules Shipped
Key Responsibilities & Shipped Achievements:
Technologies & Domain Expertise
Categorized technical competencies, Unity tooling, live operations, and distributed architecture refined across 5 years of production game engineering.
Production experience across 3D, 2D, and web game engines.
Object-oriented, asynchronous, and reactive languages for systems.
Deep engine scripting, physics, profiling, and memory management.
Player retention loops, economy balancing, live ops, and monetization.
Automation tools, AI systems, and custom editor extensions.
Real-time state sync, network protocols, and offline web architecture.
Native libraries, mediation adapters, publishing, and payments.
Continuous integration, source control, and agile team delivery.
Connecting engaging player feel with robust systems, AI behaviors, custom developer tooling, and enterprise distribution.
Over the past 5 years, I have specialized as a Game Developer and Systems Engineer building games across Unity, HTML5, Mobile, and XR platforms. At Gamezop, I support a portfolio of 300+ games and have owned flagship 3D titles and platform tooling.
My engineering spans the full spectrum of production: from writing responsive player controls, AI customer systems, and 3D physics, to architecting service-worker cache rollouts supporting 200+ games, developing Android AdTech mediation SDKs published to Maven Central, and building custom Unity Editor tools that speed up level design and multi-store publishing.
1.3B+
Reported Plays
200+
Games Optimized
500+
Bugs Resolved
+56%
Avg Playtime
EDUCATION & CREDENTIALS
Delhi Technical Campus
Foundational coursework in computer science, algorithms, 3D computer graphics, and software engineering.
Certifications & Industry Programs
Software Engineering Virtual Experience Program
Electronic Arts (Forage)
Introduction to Machine Learning
Duke University
Learn C# and Make a Video Game in Unity
Udemy
Neural Networks and Deep Learning
Coursera
Spoken Languages
Engineered tactile knife-flipping physics, block balance simulations, and custom Unity Editor tools (modular SDK bridge tool for one-click store switching and 3D level object scattering tools).
Owned Chef Tycoon (Gamezop's flagship 3D simulation title). Engineered customer AI systems, kitchen queues, and live economy balancing with real-time WebSocket and REST API synchronization.
Developed Unity-based VR training simulations for Oculus Quest (interactive PID controller, pressure understanding, fire safety). Built mobile AR titles with phone-as-lighter interaction.
Implemented analytics-driven live ops increasing playtime by 56% and reducing churn by 25%. Architected reusable service-worker caching for 200+ games and published Android AdTech mediation SDKs.
Official distribution links. Play counts are reported snapshots and may differ from current listings.
Gamezop Business
Verified Distribution
Always open for game development roles, systems engineering, live product launches, and technical collaborations.
Whether you're developing high-scale casual titles, 3D mobile games in Unity/Cocos, or exploring XR training worlds, I'd love to connect. Reach out via email, phone, or LinkedIn.